Friday's game night we were playing Chosen Men. Not historically accurate but it was my British vs my friends Irish rebels in a meeting engagement at a bridge in an abandoned village.
We were learning the rules so we were probably going to get a few things wrong. We deployed our forces on the table edge.
I won the first intiative roll and started the battle. Each unit has a TAC value this is how many actions your unit can do (different actions cost different TAC, Fire is 1, on the double move 2 etc ).
My light infantry advanced across the open field area.
The Irish Cavalry trotted out from their deployment area. Next up were my line infantry.
They formed a line formation ( to take advantage of 2 rank fire rule) and set off toward the bridge.
My Rifles on the right flank moved forward to the side of the light infantry.
The Irish cavalry moved towards the bridge having the same idea as the British.
My right flank squad of rifles fired taking out the officer in charge of a unit (normally you can't do this but Rifles have crackshot which means you can). The Light Infantry are charged by the Irish cavalry!
Now I thought I could weather a charge with a 10 man unit. .....turns out I was wrong! ! Cavalry in Chosen Men are devastating in a charge!!! They charged my light infantry and after a brief fight my infantry lost the battle and fled. Unfortunately the cavalry ran the infantry unit down!
In the centre ground my line infantry made ready to launch a volley into the side of the advancing Cavalry as they went over the bridge .
My rifle squad on the left flank sneaked around an abandoned house and engaged some irish troops on the other side of the river
The Irish cavalry charged across the bridge and through a hail of musket fire and slammed into my colonel and his aide de camps.
The cavalry crashed into my colonel killing his aide de camps leaving him to fight alone. Unfortunately he lost and fled where he was ran down.
Back on the right flank the surviving cavalry charged the riflemen.
Again the cavalry's devastating charge against infantry ment the destruction of my riflemen. The initiative wasn't mine so the cavalry that had destroyed my colonel managed to charge line infantry while they were in line formation!!! (Check out the episdoe Sharpes Waterloo for why this is bad ha ha ha) my unit immediately became broken which means their melee value drops to 1 which is not good.
The cavalry won the melee and my unit leaving a few survivors.
My surviving models fought back but could not do anything and fled but crucially this time they put ran the cavalry! In the recovery phase they ralliedand turned and faced the cavalry.
Using the TAC value of my surviving captain I managed to fire at the cavalry bringing them all down to one wound and put my troops in hold which means they can fire at moving enemy or charging enemy.
But the Irish cavalry were wise to this and held back and fired with their carbines causing a casualty. Next turn came round they charged. Their initial blows left just the captain standing who with his melee weapons potentially could take the fight with some very good rolls as all the cavalry were on 1 wound but alas no he took one down but was forced to flee and was run down.
All this happened in the final turn. I was only left with my rifles on the left flank who were covered from the cavalry by an building and had been dueling with some irish soldiers on the other side of the river.
The game ended with a decisive Irish Victory. Had the game continued I could have holed my rifles up in the house and forced the Irish to flush me out but it would still be a loss . What I failed to mention (mainly as I couldn't remember the exact details) was how well my rifles performed at taking out enemy leaders. Their crack shot skill negates the normal procedure that ncos and officer die last and if your independent officer is within 6" of another un it he can't be targeted but the stars of the battle were the cavalry by far. Their charge was utterly devastating. They have a skill called devastating charge which adds D6 hits to their total before you even add their own stats and they always strike first so leave units utterly shattered before they can hit back. Counters to this. Well my own cavalry is the easiest option but make better use of terrain and pay more attention to who has initiative the next turn so I can get my hits in first.
Great game overall !